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Shader compiler outputs wrong shader code when entering Play Mode
Reproduction steps: 1. Open the attached project "GreenRed.zip" 2. Go to Assets > Scenes > "SampleScene" 3. Enter Play Mode Expecte... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps: 1. Open the user's attached project 2. Build the project for iOS Expected result: Build is completed Actual res... Read more
[Mobile] ARTrackedImage is added/removed multiple times when scanning an...
Reproduction steps: 1. Open the user's attached project "ARTrackedImageFlicker.zip" 2. Go to Assets/Targets and open the first image... Read more
Linecast misses MeshCollider when casting a ray from certain positions
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "Bugs" (Assets/Scenes/Bugs.unity) 3. In the Hierarchy window... Read more
Prefab's unapplied changes can't be reverted when both a prefab and non-...
Reproduction steps: 1. Open attached project "1370630.zip" 2. Create two cubes 3. Turn one game object cube into a prefab 4. Selec... Read more
[Windows] [Shader System] Shader Compiler throws IPC Exception on Window...
How to reproduce: 1. Open the attached user's project 'crest.zip' 2. Press on the water/pink texture in the Scene view Expected res... Read more
Reported cases are marked as Windows 10 when reported with Windows 11
Steps to reproduce: 1. Create a new project 2. Press Help>Report a Bug... 3. Fill in all fields in the Bug Reporter window 4. Send y... Read more
Animation starts glitching when the Animation transitions to the next State
Reproduction steps: 1. Open the attached project 2. Open "Assets/Scenes/Mocap.unity" Scene 3. Enter Play Mode 4. Observe the Animati... Read more
BuildPlayerOptions.assetBundleManifestPath can not be set by using Build...
Reproduction steps: 1. Open the user attached project 2. Open Build Settings and press Build 3. Wait until the build is finished 4. ... Read more
[WebGL] Memory access exception when running Build
Reproduction steps: 1. Open user-submitted project 2. Unzip user-submitted folder "tryoncore.zip" 3. Open "manifest.json" found in p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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