Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2022.1
2022.1.0a12
Issue ID
1370630
Regression
No
Prefab's unapplied changes can't be reverted when both a prefab and non-prefab are selected
Reproduction steps:
1. Open attached project "1370630.zip"
2. Create two cubes
3. Turn one game object cube into a prefab
4. Select both cubes in the Hierarchy
5. Change some value in the Inspector to get the unapplied changes highlight
6. Revert it while maintaining the same selection
Expected results: Prefab should change back to its original settings
Actual results: Game object and prefab stay in the updated settings
Reproduced in: 2021.2.0b16, 2022.1.0a12
Could not test with: 2019.4.31f1, 2020.3.20f1, 2021.1.24f1 (When selecting both cubes in the Inspector unapplied changes aren't highlighted)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a4