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[XR SDK] Single Pass Stereo Instanced rendering breaks when rendering in...
Reproduction steps:1. Open the attached project ("1335518R.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected result: B... Read more
Runtime theme's text color and font-size cannot be overridden from user ...
User cannot change the text color and the font size of UI elements using the ":root" or "VisualElement" selector. Steps:1 - From the... Read more
[HDRP] Unlit transparent Material shows multiple reflection of the same ...
How to reproduce:1. Open the attached "1335500_Repro" project2. open the Scene "SampleScene"3. In the Scene view inspect the "Plane"... Read more
"Unknown managed type referenced" error is thrown when importing an Asse...
Reproduction steps:1. Open the attached project (bug.zip)2. Open the Package Manager and select the Localization package3. Import th... Read more
Unlit Shader Graph with Shadow Matte option enabled does not receive sha...
Reproduction steps:1. Open the attached project named "PathTracing.zip"2. Open the SampleScene3. Toggle Path tracing option on and o... Read more
[IL2CPP] try-catch when() filter fails
Reproduction steps:1. Open project in "IL2CPPCatchWhen.zip"2. Open the sample scene and enter play mode3. Look at the logs in the co... Read more
Toolbar appears over Play/Pause/Stop buttons when using "CsoundUnity" pa...
How to reproduce:1. Open the attached project "UnityPlay_Issue.zip"2. Open Assets/Samples/CsoundUnity/3.0.0/Csound Test/CsoundTest.u... Read more
[Scene View] Expanding Particle Overlay window appears black when its do...
Black window appears on expanding Particle Overlay when it docked, Refer to the attached video Steps to Reproduce:1. Create a New Pr... Read more
Linux Editor WebGL build always fails with "System.ComponentModel.Win32E...
How to reproduce:1. Create a new project2. Press Ctrl+Shift+B to open the Build Settings window3. Switch to WebGL4. Build the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing