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[GraphView] graphElements.ForEach does not iterate through all elements ...
Reproduction steps: 1. Open customer's attached project in "GraphView.zip" 2. Go Window -> Analysis -> Asset Dependency Graph 3. Sel... Read more
[Polymorphic Serialization] List of inhereted classes fails to load when...
When displaying a list of inhereted classes(much like we do in URP for ScriptableRenderFeatures) if one of those classes fails to co... Read more
Normal Map is malformed when loading GameObject and Material from separa...
How to reproduce: 1. Download the attached "1268327.zip" project from the Google Drive link 2. Open the project 3. From the "Scenes"... Read more
[IMGUI] Reset Functionality doesn't work for Custom Font Asset
Reset Functionality doesn't work for Following Properties under Custom Font Asset 1) Default Material 2) Character Spacing 3) Charac... Read more
[Mono] ArrayTypeMismatchException is thrown when using List of generic I...
Reproduction steps: 1. Open the attached project ("case_1268308-Mono_Co-Variance.zip") 2. Open the repro scene ("SampleScene") 3. En... Read more
Remote config package conflicts with Newtonsoft.JSON
How to reproduce: 1. Open the attached "RemoteConfigBug.zip" project 2. Observe the console Expected Behavior: No conflicts among a... Read more
Click/touch phase does not end immediately when click or touch is released
Steps to reproduce: 1. Open user's attached project "InputSystem_bug.zip" 2. Enter Play mode 3. Click on the Button on the top left ... Read more
[Simulator] [iOS] [ARKit] App fails to launch even if ARKit is set to op...
Reproduction steps: 1. Create a new project switch to iOS platform 2. Import ARKit XR Plugin via Package Manager 3. Go Edit -> Proje... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce: 1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene 2. Make a development build with the 'joker_thi... Read more
[GPU PLM] 'Could not load symbol clCreateCommandQueueWithProperties' err...
Reproduction steps: 1. Open new Unity project 2. Observe Console window Expected result: No errors Actual result: "clCreateCommandQ... Read more
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