Search Issue Tracker
Active
Votes
0
Found in
2019.4
2020.2
2020.2.0a19
Issue ID
1268337
Regression
No
[GraphView] graphElements.ForEach does not iterate through all elements in graphElements
Reproduction steps:
1. Open customer's attached project in "GraphView.zip"
2. Go Window -> Analysis -> Asset Dependency Graph
3. Select "Directional Light Variant" in Assets
4. In Asset Dependency Graph press Explore Asset button
5. Enter "C" in the Asset Dependency Graph search bar
Expected result: all Assets that contain string "C" in their name string will be highlighted
Actual result: some of the Assets chosen randomly are highlighted (deleting and re-entering "C" will always produce different results)
Reproducible with: 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Could not test with 2018.4 because GraphVew is not available
Notes: this can be resolved by executing each on graphEelements.ToList() instead of on graphEelements (this can be done in AssetDependencyGraph.cs by commenting line 100 and uncommenting line 101)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment