Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.40f1
2018.4
2019.4
2020.1
2020.2
2020.2.0a20
Issue ID
1268319
Regression
No
[IMGUI] Reset Functionality doesn't work for Custom Font Asset
Reset Functionality doesn't work for Following Properties under Custom Font Asset
1) Default Material
2) Character Spacing
3) Character Padding
Steps to repro:
1. Create a new project
2. Project > Create > Custom Font
3. Project > Custom Font > Inspector > change Font Properties > Reset
Actual Result:
Reset Functionality doesn't work for Custom Font Asset.
Expected Result:
Properties of Custom Font Asset get reset.
Occurring on:
2020.2.0a20, 2020.1.1f1, 2019.4.0f1, 2018.4.23f1, 2017.4.40f1
Environment:
Windows10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Document (UXML) UI disappears from the Game view when any asset is imported and does not reappear until clicking in the Editor
- Warnings about invalid URIs are thrown when UI Builder's Material field is set to null
- Warnings about invalid URIs are thrown when UI Builder's Variable Asset Reference field is set to null
- "Attempting to use an invalid operation handle" error is thrown when stopping Play Mode after loading an Addressable scene using LoadSceneAsync
- Arabic separator character (066B) is treated as a full-width character when Duospacing is enabled on a TMP text component
Resolution Note (fix version 2020.2):
Fix for this issue can be found in https://ono.unity3d.com/unity/unity/pull-request/112387/_/editor/tech/1268319/resetting-custom-font-attrubutes-on-reset-context-click