Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4.40f1
2018.4
2019.4
2020.1
2020.2
2020.2.0a20
Issue ID
1268319
Regression
No
[IMGUI] Reset Functionality doesn't work for Custom Font Asset
Reset Functionality doesn't work for Following Properties under Custom Font Asset
1) Default Material
2) Character Spacing
3) Character Padding
Steps to repro:
1. Create a new project
2. Project > Create > Custom Font
3. Project > Custom Font > Inspector > change Font Properties > Reset
Actual Result:
Reset Functionality doesn't work for Custom Font Asset.
Expected Result:
Properties of Custom Font Asset get reset.
Occurring on:
2020.2.0a20, 2020.1.1f1, 2019.4.0f1, 2018.4.23f1, 2017.4.40f1
Environment:
Windows10 and macOS 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
- Warning icon is cut off and misplaced in Inspector when selecting a Shader with a compiler warning
Resolution Note (fix version 2020.2):
Fix for this issue can be found in https://ono.unity3d.com/unity/unity/pull-request/112387/_/editor/tech/1268319/resetting-custom-font-attrubutes-on-reset-context-click