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[Android] One gets popup about "outdated Android SDK" when both 28.0.1 a...
How to reproduce:1. Create a new project2. Switch to Android player3. Build Android projectResult: While building you get "Android S... Read more
Unity freezes on LightmapEditorSettings:HasZeroAreaMesh(Renderer) when s...
How to reproduce:1. Open the user submitted-project ("crossy trenches.zip")2. Open the Scene View and Enter Play mode3. In the Scene... Read more
Native graphics jobs are not enabled on UWP
This prevents D3D12 from working fast. Read more
Taking Editor sample adds up released render textures memory usage
How to reproduce:1. Open the "RenderTexture Test.zip" project2. Open the "SampleScene.unity" scene3. Open Profiler4. Select Memory t... Read more
[Editor, Serialization] AssetBundle.LoadAssetAsync() corrupting last Ass...
Steps:1. Open attached project ("TestDeserializationError.zip")2. Open scene "TestDeserializationError1"3. Enter Play mode4. In Game... Read more
Physics query performance regression in 2018.2
How to reproduce: 1. Open attached project2. Open the profiler window3. Play the scene- Note the frame time for Physics.OverlapSpher... Read more
[ProBuilder] Asset Selector window disappears when viewing tooltip in Pr...
Asset Selector window disappears when viewing tooltip in ProBuilder window Steps to repro:1. Create a new or open attached project.2... Read more
[Android][iOS] Texture2D.PackTextures caps maximumAtlasSize to 4096
Steps to reproduce:1. Switch to Android platform2. Open scene "ItemPackTextures" and press play (!)3. Open custom editor window "Too... Read more
Occlusion&Frustum Culling does not work with LWRP
Fixed 2018.3.0b8 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View