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Fixed in 2019.1
Fixed in 2018.3
Native graphics jobs are not enabled on UWP
This prevents D3D12 from working fast.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [iOS] No fallback for Light Probe Proxy Volume for devices which do not support 32bit floating point textures
- Layout is not valid unless the GameView is resized
- [iOS] Directional lightmap compression causes lightmap artifacts
- NullReferenceExceptions in PreprocessReflectionProbeData
- [2d][Sprite Import] Specific Sprite seems to be cutoff when added into the scene