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Fixed in 2019.1
Fixed in 2018.3
Native graphics jobs are not enabled on UWP
This prevents D3D12 from working fast.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- SBP Support for Mip Stripping
- Prefab Hierarchy is reordered after upgrading a project to a newer version of Unity
- OnTriggerExit2D when disabling a GameObject
- [DirectX12] FrameTimingManager does not return useful data
- [GPU PLM] High resolution lightmap bake keeps on restarting when Progressive Updates flag is enabled