Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.11f1
Issue ID
1093980
Regression
No
[Android][iOS] Texture2D.PackTextures caps maximumAtlasSize to 4096
Steps to reproduce:
1. Switch to Android platform
2. Open scene "ItemPackTextures" and press play (!)
3. Open custom editor window "Tools/Material Combiner"
4. Uncheck "DryRun" and press "Combine Materials"
5. Notice the combined texture produced by PackTextures being saved to "Assets/ItemTexture_Combined"
6. Repeat the steps on the Windows or WebGL platform and observe that the size is higher
Expected result: Texture2D.PackTextures should not cap maximumAtlasSize to 4096 on mobile platforms
Reproduced in: 2019.1.0a1, 2018.3.0b8, 2018.2.11f1 on Android, iOS platforms
Does not occur in: 2019.1.0a6, 2019.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment