Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.2.11f1
Issue ID
1093980
Regression
No
[Android][iOS] Texture2D.PackTextures caps maximumAtlasSize to 4096
Steps to reproduce:
1. Switch to Android platform
2. Open scene "ItemPackTextures" and press play (!)
3. Open custom editor window "Tools/Material Combiner"
4. Uncheck "DryRun" and press "Combine Materials"
5. Notice the combined texture produced by PackTextures being saved to "Assets/ItemTexture_Combined"
6. Repeat the steps on the Windows or WebGL platform and observe that the size is higher
Expected result: Texture2D.PackTextures should not cap maximumAtlasSize to 4096 on mobile platforms
Reproduced in: 2019.1.0a1, 2018.3.0b8, 2018.2.11f1 on Android, iOS platforms
Does not occur in: 2019.1.0a6, 2019.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment