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Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.3.X
System.Environment.MachineName crashes on IL2CPP on long machine names with UWP builds
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- NullReferenceException error thrown when changing Scenes in Play Mode
- Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
- Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is called on Transform
- [Linux] Player consumes more CPU resources when it is running in the background
- Save process is triggered every time when prefab property values are changed by dragging