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UI Elements RectTransform Component is not synced between the prefab and...
How to reproduce:1. Create a new project and create a text object in the Hierarchy Window2. Drag the text object to the Project Wind... Read more
GrabPass fails if PostPorcessing is enabled before Start of play
Steps to reproduce: 1. Download and open the attached project2. Enable "PostProcessingLayer" on the camera object3. Enter play mode ... Read more
[Mac] EditorUtility.DisplayProgressBar crashes editor running example code
How to reproduce:1. Create a new project2. Create a new C# script named "EditorUtilityDisplayProgressBar"3. Paste in the example cod... Read more
InputSystem preview breaks compilation with 2018.3.0b6 and later Unity ...
Steps to reproduce:1. Open user attached project Expected result: There should be no errors in the consoleActual result: There are e... Read more
Editor is lagging when modifying material properties
How to reproduce:1. Open attached "ForgottenPlayhouse" project2. Select "cardboardwall1" material under Assets/Materials/Cardboard/C... Read more
Crash when adding multiple animation clips to imported model in Import S...
How to reproduce:1. Download, extract and open user's attached project (Adventure Platformer.zip)2. In the Project window, navigate ... Read more
Labels for the Physics Collision Layer Matrix are not aligned to their r...
How to reproduce:1. Create a new project2. Go to the Edit Menu > Project Settings > Physics/Physics 2D3. Observe the header la... Read more
Crash on Android Mali 400 and Mali 450 GPU when loading a RGBAHalf Cubemap
To reproduce:1. Open user's attach project "CubeMapCrash.zip"2. Build and run on Android with appropriate Mali GPU Actual result: bu... Read more
[iOS] The Native plugin generated texture is black in OpenGLES Developme...
To reproduce: 1. Download attached project "OpenGL Native texture.zip" and open in Unity2. Open "Scene" scene3. Ensure that OpenGLES... Read more
EndLayoutGroup exception is thrown when adding a preset type of differen...
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector. Steps to reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template