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Editor crashes when adding another scene to the Hierarchy window
Reproduction steps: 1. Open users attached project 2. Open Assets/BUGsTests_EndOfSun/LightprobesInPrefabBug 1 scene 3. Drag and drop... Read more
"<>" symbols are added when selecting multiple GameObjects and renaming ...
Reproduction steps: 1. Open the user's attached project 2. Make Editor Fullscreen 3. Select A, B, C GameObjects in the Hierarchy 4. ... Read more
OnPostprocessGameObjectWithUserProperties isn't called when setting extr...
Reproduction steps: 1. Open user-attached project 2. Select Barrel.fbx in Packages\Model Import Bugs\Runtime folder 3. Toggle the "O... Read more
The Asset Labels UI doesn't show up when the asset is in a Package folder
How to reproduce: 1. Open the attached project "ModelImportProcessing.zip" 2. Select "Assets/Barrel" 3. Note the Label UI and that i... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps: 1. Open the attached "ParticlesTrailSample" project 2. Open the "SampleScene" Scene 3. Open the Profiler window ... Read more
Error is thrown in Build when using Shader with no "_MainTex" property
Reproduction steps: 1. Open the attached project "ShaderMainTexRequirement.zip" 2. Build and Run the Project 3. Observe the Player.l... Read more
[VFX] VFX window is opened instead of Scene window when both windows are...
How to reproduce: 1. Open attached Unity project 2. Open New VFX window and dock it near the Scene 3. Open OutdoorsScene 4. Select '... Read more
Adding previously missing shader include does not reimport dependent shader
If a shader encounters a missing include file during the import, it will conclude with an error. However, if the missing include fil... Read more
Button hover doesn't work when using the legacy input without the Event ...
How to reproduce: 1. Open the attached project "UIEventSystem.zip" 2. Open "SampleScene" Scene 3. Enter Play mode 4. Hover the mouse... Read more
VFXCommon.hlsl shader errors on creating VFX graph
Steps to reproduce: 1. Create a new URP project or open an existing one 2. Install Visual Effect Graph package 3. Create a new VFX g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when a custom class UXLElement Component is derived from a normal component
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled