Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a16
2022.1.0b2
Issue ID
1393890
Regression
Yes
Button hover doesn't work when using the legacy input without the Event System in the Hierarchy
How to reproduce:
1. Open the attached project "UIEventSystem.zip"
2. Open "SampleScene" Scene
3. Enter Play mode
4. Hover the mouse over the "HoverHere" button in the Game window
Expected result: The button expands when hovering the mouse over it
Actual result: The button doesn't respond to hovering
Reproducible with: 2022.1.0a16, 2022.1.0b4
Not reproducible with: 2020.3.25f1, 2021.2.8f1, 2022.1.0a15, 2022.2.0a2
Could not test with: 2019.4.34f1 - errors in the Console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- Tags & Layers window has inconsistent remove button behaviour between Tags, Sorting Layers, and Rendering Layers when there are no removable items in the list
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
Resolution Note (2022.2.X):
Backport fix for the original issue landed in 2022.1.b5