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[Android][GI] Blocky artifacts in lightmap
In a very simple scene the baked lighting on a static cube is rendered smoothly on Desktop but has green splotches on Android. My be... Read more
Building with the XR Plugin for Holographic Remoting doesn't allow App t...
How to reproduce:1. Open the attached "2020 Connect.zip" project2. Build to UWP3. Open built the solution in Visual Studio4. Start D... Read more
Some Shader Requirements don't have a C# enum representation
How to reproduce:1. Open the attached '1304582.zip' project2. Build the project (File > Build and Run)3. In the Unity Editor open... Read more
[2D][Sprite Shape] Having secondary normals on edge sprite variant cause...
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants Repro steps:- Open defau... Read more
Crash on MTLReportFailure.cold.2 + 43 when running Build with Graphics J...
Reproduction steps:1. Download the Build "Case_1227236.zip" from the attached link2. Run the script "rustcrashtest.sh" located in th... Read more
Object Picker does not populate with objects in the prefab if the curren...
Reproduction steps:1. Open attached project "ObjectPickerBug.zip" and scene "EmptyScene"2. In Projectwindow, select and open Assets/... Read more
[WebGL] Sounds in the Build are distorted when the Audio Clip is below 0...
How to reproduce:1. Open the user's attached "ShortSoundsWebGL_2019.4.16f1" project2. Open the Scene "SampleScene"3. Enter the Play ... Read more
[UWP] TMP Input Field doesn't show word suggestion on TouchScreenKeyboard
How to reproduce:1. Open the attached " TMPBug.zip" project2. Build to UWP3. Open built the solution in Visual Studio4. Start Debugg... Read more
[Playable] AnimationClipPlayable's speed parameter can't be adjusted whe...
How to reproduce:1. Open the user's attached "960418-2019.4.13f1.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons