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[LWRP] Editor Previews break in Play Mode if VR is enabled
Steps to reproduce:1. Create a new project with LWRP for VR template2. Enable VR and packages if they haven't been enabled automatic... Read more
[Android] [Linux] "Unable to forward network traffic to device" when tr...
Required: Unity configured to build to Android devices.Repro steps:1. Open the attached project2. Build and run to Android device3. ... Read more
AddExplosionForce()'s added force to Rigidbody's velocity is not relativ...
Reproduction steps:1. Open the project inside "case_1108989-AddExplosionForce_Problem.zip"2. Open and Play "TestRigidbodyExplosiveFo... Read more
[iOS] Frameworks location is ignored when building Xcode project
To reproduce: 1. Download attached project “CHECKING.zip" and open in Unity2. Open “SampleScene” scene3. Observe that the iOS Framew... Read more
"Opening Project in Non-Matching Editor" pop up is missing in HUB while ...
"Opening Project in Non-Matching Editor Installation" pop up is missing in HUB while opening 2018.3.x or older than this version pro... Read more
[iOS] An App won't be automatically deployed to Device when building pro...
To reproduce: 1. Start Unity and open and create a New Project2. Switch Platform to iOS3. Press Unity > Preferences... and select... Read more
[Linux][Nvidia] Graphical corruption in many games with OpenGL
Note: This fix is being backported to 2018.3, likely to land in 2018.3.4f1 In a number of Unity games on Linux, running on OpenGL an... Read more
[Android]Environment.TickCount returns negative value on 8.0 and above
To reproduce:1. Open the attached project2. Build and run on Android device Expected result: The tick value is positiveActual result... Read more
camera component fails dev build on Chrome with profiler and threads ena...
-e: see title--fails on Chrome71 (both required flags enabled--works on FF65+66(nightly) -repro:--open attached project (empty 3D te... Read more
Incompatible texture compression formats when building to different plat...
To reproduce:1. Download users attached project "texture-settings-bug.zip", do not open the project on Editor2. Delete Library folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open