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Fixed in 2019.2

Fixed in 2018.3, 2019.1



Found in



Issue ID




[iOS] An App won't be automatically deployed to Device when building project via Build and Run



To reproduce:

1. Start Unity and open and create a New Project
2. Switch Platform to iOS
3. Press Unity > Preferences... and select External Tools tab
4. Set Signing Team Id
5. Press Edit > Project Settings > Player and set Bundle Identifier
6. Press File > Build Settings... and press Build and Run button

Expected results: Observe that after some time your Build will run on an iOS device
Actual results: Observe that after Unity builds the project, it opens Xcode and you need manually start the Deployment process to iOS

Tested with:
- iPhone 6s Plus, iOS: 11.4.1 - Reproduced
- iPhone 7s Plus, iOS: 12.0 - Reproduced
- iPhone X, iOS: 11.3.1 - Reproduced

Reproduced on Unity 2018.3.0a1, 2018.3.1f1 and 2019.1.0a11
Not reproduced on Unity 2018.2.19f1 and 2018.2.20f1
Regression on Unity 2018.3.0a1

Comments (1)

  1. E2abce12b77bb808808cc16eb72e7e05?d=mm


    Feb 09, 2019 06:48

    Reproduced on Unity 2018.3.4f1

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