Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
1
Found in
2018.3.0a1
2018.3.0f1
Issue ID
1108944
Regression
Yes
[iOS] An App won't be automatically deployed to Device when building project via Build and Run
To reproduce:
1. Start Unity and open and create a New Project
2. Switch Platform to iOS
3. Press Unity > Preferences... and select External Tools tab
4. Set Signing Team Id
5. Press Edit > Project Settings > Player and set Bundle Identifier
6. Press File > Build Settings... and press Build and Run button
Expected results: Observe that after some time your Build will run on an iOS device
Actual results: Observe that after Unity builds the project, it opens Xcode and you need manually start the Deployment process to iOS
Tested with:
- iPhone 6s Plus, iOS: 11.4.1 - Reproduced
- iPhone 7s Plus, iOS: 12.0 - Reproduced
- iPhone X, iOS: 11.3.1 - Reproduced
Reproduced on Unity 2018.3.0a1, 2018.3.1f1 and 2019.1.0a11
Not reproduced on Unity 2018.2.19f1 and 2018.2.20f1
Regression on Unity 2018.3.0a1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
chihchanglin
Feb 09, 2019 06:48
Reproduced on Unity 2018.3.4f1