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Fixed in Unity 2019.2



Found in


Issue ID




[iOS] Frameworks location is ignored when building Xcode project




Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

To reproduce:

1. Download attached project “" and open in Unity
2. Open “SampleScene” scene
3. Observe that the iOS Frameworks path is "Assets/Fabric/Plugins/iOS/"
4. Switch Platform to iOS
5. Build for iOS
6. Open Xcode project
7. Observe "Frameworks" directory

Expected results: Observe that Frameworks are under "Frameworks/Fabric/Plugins/iOS" directory
Actual results: Observe that Frameworks are in the root of "Frameworks" directory

Reproduced on Unity 2018.3.0a6, 2018.3.1f1 and 2019.1.0a13
Not reproduced on Unity 2018.3.0a5
Regression on Unity 2018.3.0a6

Comments (1)

  1. 599532845c387cd265a6a20370b043f8?d=mm


    Feb 13, 2019 19:45

    We had this issue in Unity 2018.3.3f1 and we updated to Unity 2018.3.5f1 and the bug was gone.

    Just a clarification because the issue says Fixed in Unity 2019.2

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