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0
votes
Fixed

[Profiler] Any dropdown list in Profiler Window doesn't expand the secon...

Profiling

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Feb 26, 2020

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Version/s: 2019.3.0f6, 2020.1.0a23, 2020.1.0a25, 2020.2.0a1

Any dropdown list in Profiler Window like "Profiler Modules", "Target Selection", "Call Stacks" etc. doesn't expand the second time ... Read more

0
votes
Fixed

[PackMan] Package Dependencies Text in Package Manager is editable

Packman

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Feb 26, 2020

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Version/s: 2020.1.0a21, 2020.1.0a25, 2020.2.0a1

The package dependencies list in the package manager window allows editing the text like 'Cut', 'Copy' & 'Paste'.Refer to the at... Read more

0
votes
Fixed

[IMGUI] Color property from Text Mesh component is not resetting on sel...

IMGUI

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Feb 26, 2020

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Version/s: 2017.1.5f1, 2020.2.0a1

On resetting the Text Mesh component, color property is not getting set to the default value. It remains unchanged even on resting t... Read more

0
votes
Fixed

NullReferenceException on entering in Play mode when Editor Window calls...

UI Toolkit

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Feb 26, 2020

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Version/s: 2020.1.0a25, 2020.2.0a1

Editor throws NullReferenceException on entering in play mode when Sikking editor or Custom Outline OR Custom Physics Shape module i... Read more

3
votes
Fixed

[XR SDK][HDRP] Mirror render texture is rendering the view of OVRCamera ...

Package: Scriptable Render Pipeline HD

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Feb 26, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.2

How to reproduce:1. Open attached project ("RenderTextureTesting.zip")2. Open SampleScene scene3. Enter Play mode Expected result: M... Read more

1
votes
Not Reproducible

[OSX][Win10] Manual selection of the build in profiler is required after...

Profiling

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Feb 26, 2020

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Version/s: 2018.4.18f1

After building a project with Autoconnect profiler enabled, you have to manually select the build in the Profiler window for it to s... Read more

0
votes
Duplicate

[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as...

Asset Bundles

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Feb 26, 2020

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Version/s: 2019.2, 2019.3, 2019.3.2f1

How to reproduce:1. Open the attached project2. Add the "BundleBuild.cs" script to the project3. Assets > Build AssetBundles4. Op... Read more

0
votes
Fixed

Symbolink Sources fail to export when building for Android

Mobile

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Feb 26, 2020

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Version/s: 2019.3, 2020.1, 2020.2

Steps to reproduce:1. Open Editor2. Put some java source files ((example attached in the edit) under 'Assets' folder3. Go to 'Build ... Read more

0
votes
Fixed

Player crashes when Legacy Particle systems in Asset bundle 2017 are used

Visual Effects - Legacy

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Feb 26, 2020

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Version/s: 2018.3, 2018.4.17f1, 2020.2

How to reproduce:1. Open attached project ("vrchat-legacy-particle-crash.zip")2. Make sure scripting backend is set to IL2CPP3. Buil... Read more

0
votes
Fixed

"SortIDsInVisiblityOrder failed" error is thrown when holding the Ctrl k...

IMGUI

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Feb 26, 2020

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Version/s: 2018.1.0a1, 2018.4, 2019.3, 2020.1, 2020.2, 2020.2.0a1

How to reproduce:1. Create a new project and open it2. While holding the Ctrl key drag the default Main Camera in the Hierarchy Wind... Read more

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