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0
votes
Fixed

Animation Event leads to non-existent documentation page when clicked on...

Animation

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Jan 16, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps:1. Open the project inside "Space Raider.zip"2. Open the Animation window3. Select "Explosion" animation4. Select... Read more

0
votes
Fixed

OnAudioFilterRead meter disappears when using a custom editor

Themes

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Jan 16, 2019

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Version/s: 2018.2.16f1

Steps to reproduce:1. Open User-attached project ("AudioVUMeter612285.zip")2. Select "Cube" in Hierarchy window3. Run the Scene and ... Read more

0
votes
Fixed

[Android][Adreno] Shader compiler emits wrong code when using "sign" int...

Mobile

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Jan 16, 2019

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Version/s: 2018.3.0b9, 2018.3.0f2

Steps to reproduce:1. Open user attached project2. Build & Run3. Observe the pink cube Expected result: Shader compiler should n... Read more

0
votes
Fixed

Disabled game object UV overlay is broken in the lightmap preview window

Progressive Lightmapper

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Jan 16, 2019

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Version/s: 2019.2.0a1

Steps to reproduce: 1. Download the attached project, and open SampleScene2. Navigate to Lighting Settings and bake your lightmaps3.... Read more

2
votes
Fixed

TextMeshPro Gizmos Icon appear again after being disabled when Gizmos po...

Package: TextMeshPro

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Jan 16, 2019

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Version/s: 1.3.0 - preview

To reproduce:1. Open attached project2. Open Gizmos pop-up3. Set Icon of TextMeshProUGUI to none (wait for the change in Scene view)... Read more

0
votes
Fixed

[SceneView] Moving the camera with arrow keys or WASD in Fly mode does n...

Scene/Game View

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Jan 16, 2019

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Version/s: 2019.1.0a8

1. In SceneView, hold down an arrow key or hold down the right mouse button and hold down a key from WASD to move the camera2. Notic... Read more

0
votes
Fixed

Pushoff slider in Lightmap Parameters Asset has no effect

Progressive Lightmapper

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Jan 16, 2019

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Version/s:

Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project2. Navigate to the Lighting Settings wind... Read more

1
votes
Fixed

[GPU PLM] Texel Validity debug view shows wrong data after a bake

Progressive Lightmapper

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Jan 16, 2019

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Version/s:

Steps to reproduce: 1. Open a new scene and add some static geometry2. Navigate to Lighting Settings, and make sure that Lightmapper... Read more

0
votes
Fixed

Crash on PackedIntVector::PackInts<unsigned int> when entering play mode...

Graphics - General

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Jan 16, 2019

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Version/s: 2018.3.0b8, 2018.3.1f1

How to reproduce:1. Open "PackedIntVector_CRASH.zip" project2. Open "Lava Demo 2.unity" scene3. Enter Play mode4. If Unity didn't cr... Read more

7
votes
Fixed

Terrain paint functionality is disabled in second Inspector when you clo...

Terrain

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Jan 16, 2019

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Version/s: 2018.3.0b7, 2018.3.1f1, 2019.1.0a8, 2019.2.0a1

How to reproduce:1. Create a new project2. Create a Terrain (right-click in the Hierarchy tab -&gt; 3D object -&gt; Terrain)3. Add o... Read more

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