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Crash on memcpy when importing lightmaps after GI bake
Reproduction steps: 1. Open the “repro_IN-70450“ project 2. Open the “/Assets/Furious/Data/GoblinDungeon/Scenes/GoblinDungeon.unit... Read more
Dynamic asset loading fails when "Linux" is the selected build target an...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Make sure Linux is selected in “Target Platform” in the Build Setti... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps: 1. Create a new project with any template 2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> I... Read more
[Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player ...
Reproduction steps: 1. Open the attached “bugrepro” project 2. Click File > Build And Run Expected results: Player is run witho... Read more
[Android] FPS does not match the targeted FPS when it is set with Applic...
Reproduction steps: 1. Open the attached “BugReporting” project 2. Build and run the Player (File > Build And Run) 3. In the Player,... Read more
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect ch...
How to reproduce: 1. Open the “RenderPipelineBrokenAfterChange“ project 2. Open the “SampleScene” 3. Change the “Scriptable Rende... Read more
[Player Settings] [Common] [Configuration] - Incremental GC/Active Input...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add player settings to them (press Customize... Read more
Active profile not found in build window data source when creating new p...
*Steps to reproduce:* 1. Make sure game core player and standalone built 2. Create new project 3. Open File > Build Profile... Read more
[Player Settings] [Common] [Configuration] - Scripting Backend - Non act...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create two build profiles and player settings to them (press Customize ... Read more
[Player Settings] [Common] [Rendering] - Graphics Jobs should be changed...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
All about bugs
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Latest issues
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