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[LWRP] "GL.LINES" and "Debug.DrawLine()" not rendering in Game view when...
Reproduction steps: 1. Open "Test.zip" project2. Enter Play mode3. Notice that in the Scene view there is a green cube and a blue tr... Read more
[Tools] pCache Tool UX issues
Repro steps:1. Open the pCache bake tool2. Assign a mesh3. Observe the following: - Mesh Statistic fields are inputs; probably shoul... Read more
[SceneView] Selection Outline displays artefacts with VFX graph assets
Repro steps:1. Create a new VFX asset and drag it into the scene2. In the scene view, make sure Selection Outline is enabled.3. Sele... Read more
[UX] Errors when using large values in certain fields
Repro steps:1. Create a new VFX asset2. Drag it into the scene (the error does not reproduce if there is no instance of the effect i... Read more
[Android] Visual artifacts in the skybox when using more than one camera...
Steps to reproduce:1. Open the attached project2. Build and run to Android device3. Inspect the Player for black artifacts in the sk... Read more
[HDRP] Editor throws the "d3d12: CreateGraphicsPipelineState failed." er...
How to reproduce:1. Open the attached project ("New Unity Project.zip)2. Switch the Graphics API to DX123. Observe the Console Expec... Read more
Class using ISerializationCallbackReceiver interface in a prefab variant...
How to reproduce:1. Open the attached "case_1122325-PrefabVariantBug" project2. Right-click the Prefab "MyPrefab" in the Project vie... Read more
Static GameObjects that belong in Terrain cast realtime shadows
Steps to reproduce:1. Open original project "Terrain.zip"2. Open the "1" scene,3. Observe the shadow of the tree4. Zoom in to the tr... Read more
R8_SRGB is not supported error when using Postprocessing Depth of Field ...
Steps:1. Create a new project with HDRP template2. Open sample scene3. Observe console for error and game view renders blackRenderTe... Read more
[UI] Resetting material shader throw errors when material shader set to ...
Resetting material shader throw errors when material shader under TextMesh pro is set to TextmeshPro/Distance field (Surface). Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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