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3
votes
Fixed

[LWRP] "GL.LINES" and "Debug.DrawLine()" not rendering in Game view when...

Package: Scriptable Render Pipeline Lightweight

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Jan 30, 2019

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Version/s: 0.1.21-preview

Reproduction steps: 1. Open "Test.zip" project2. Enter Play mode3. Notice that in the Scene view there is a green cube and a blue tr... Read more

0
votes
Fixed

[Tools] pCache Tool UX issues

Package: Visual Effect Graph

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Jan 30, 2019

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Version/s: 4.7.0

Repro steps:1. Open the pCache bake tool2. Assign a mesh3. Observe the following: - Mesh Statistic fields are inputs; probably shoul... Read more

0
votes
Fixed

[SceneView] Selection Outline displays artefacts with VFX graph assets

Package: Visual Effect Graph

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Jan 30, 2019

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Version/s: 4.7.0

Repro steps:1. Create a new VFX asset and drag it into the scene2. In the scene view, make sure Selection Outline is enabled.3. Sele... Read more

0
votes
Fixed

[UX] Errors when using large values in certain fields

Package: Visual Effect Graph

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Jan 30, 2019

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Version/s: 4.7.0

Repro steps:1. Create a new VFX asset2. Drag it into the scene (the error does not reproduce if there is no instance of the effect i... Read more

0
votes
Fixed

[Android] Visual artifacts in the skybox when using more than one camera...

Mobile Graphics

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Jan 30, 2019

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Version/s: 2018.3.2f1

Steps to reproduce:1. Open the attached project2. Build and run to Android device3. Inspect the Player for black artifacts in the sk... Read more

0
votes
Fixed

[HDRP] Editor throws the "d3d12: CreateGraphicsPipelineState failed." er...

Package: Scriptable Render Pipeline HD

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Jan 30, 2019

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Version/s: 5.1.0

How to reproduce:1. Open the attached project ("New Unity Project.zip)2. Switch the Graphics API to DX123. Observe the Console Expec... Read more

7
votes
Fixed

Class using ISerializationCallbackReceiver interface in a prefab variant...

Scene Management

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Jan 30, 2019

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Version/s: 2018.3.2f1, 2018.3.3f1, 2019.1.0a13, 2019.2.0a1

How to reproduce:1. Open the attached "case_1122325-PrefabVariantBug" project2. Right-click the Prefab "MyPrefab" in the Project vie... Read more

0
votes
Fixed

Static GameObjects that belong in Terrain cast realtime shadows

Terrain

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Jan 30, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open original project "Terrain.zip"2. Open the "1" scene,3. Observe the shadow of the tree4. Zoom in to the tr... Read more

0
votes
Fixed

R8_SRGB is not supported error when using Postprocessing Depth of Field ...

Package: PostProcessing

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Jan 30, 2019

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Version/s: 2.1.2

Steps:1. Create a new project with HDRP template2. Open sample scene3. Observe console for error and game view renders blackRenderTe... Read more

0
votes
Fixed

[UI] Resetting material shader throw errors when material shader set to ...

uGUI

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Jan 30, 2019

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Version/s: 2018.1.0b5, 2019.2.0a3

Resetting material shader throw errors when material shader under TextMesh pro is set to TextmeshPro/Distance field (Surface). Steps... Read more

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