Search Issue Tracker
Fixed in N/A
Votes
0
Found in [Package]
4.7.0
Issue ID
1122404
Regression
No
[UX] Errors when using large values in certain fields
Repro steps:
1. Create a new VFX asset
2. Drag it into the scene (the error does not reproduce if there is no instance of the effect in the scene
3a. In spawn, increase emission rate to 9999999999999+ (or type Infinity)
3b. Observe "Thread group size must be above zero" errors in the console
4a. Add a node with a transform element (i.e. Transform Position, Main Camera, etc.)
4b. Increase any angle or scale value to a large number / Infinity
4c. Observe Assertion failed errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use
Resolution Note (fix version N/A):
postponed, scheduled to be revisited in Jan 2021