Search Issue Tracker
Fixed in 2019.3.0a8
Votes
0
Found in [Package]
5.1.0
Issue ID
1122343
Regression
Yes
[HDRP] Editor throws the "d3d12: CreateGraphicsPipelineState failed." error when switching Graphics API to DX12
How to reproduce:
1. Open the attached project ("New Unity Project.zip)
2. Switch the Graphics API to DX12
3. Observe the Console
Expected result: The Graphics API is switched without any issues
Actual result: HDRP breaks and throws "d3d12: CreateGraphicsPipelineState failed." error
Reproduced with: HDRP version 5.3.1; HDRP version 5.1.0
Not reproducible with: HDRP version 4.9.0 (On the 2018.3.4f1 version);
Couldn't test with: HDRP version 5.0.0; (Throws multiple package errors)
Note: The Editor also occasionally crashes on FillTableUNIConstants when switching the API to DX 12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Resolution Note (fix version 2019.3.0a8):
Fixed in: 2019.3.0a8, 2019.2.0b8, 2019.1.9f1