Search Issue Tracker
Fixed in 2019.3.0a8
Votes
0
Found in [Package]
5.1.0
Issue ID
1122343
Regression
Yes
[HDRP] Editor throws the "d3d12: CreateGraphicsPipelineState failed." error when switching Graphics API to DX12
How to reproduce:
1. Open the attached project ("New Unity Project.zip)
2. Switch the Graphics API to DX12
3. Observe the Console
Expected result: The Graphics API is switched without any issues
Actual result: HDRP breaks and throws "d3d12: CreateGraphicsPipelineState failed." error
Reproduced with: HDRP version 5.3.1; HDRP version 5.1.0
Not reproducible with: HDRP version 4.9.0 (On the 2018.3.4f1 version);
Couldn't test with: HDRP version 5.0.0; (Throws multiple package errors)
Note: The Editor also occasionally crashes on FillTableUNIConstants when switching the API to DX 12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2019.3.0a8):
Fixed in: 2019.3.0a8, 2019.2.0b8, 2019.1.9f1