Search Issue Tracker
Fixed in 7.1.1
Votes
3
Found in [Package]
0.1.21-preview
Issue ID
1122420
Regression
No
[LWRP] "GL.LINES" and "Debug.DrawLine()" not rendering in Game view when "Scriptable Render Pipeline Settings" is set to LWRP
Reproduction steps:
1. Open "Test.zip" project
2. Enter Play mode
3. Notice that in the Scene view there is a green cube and a blue triangle and in the Game view there is a green cube and a red triangle renderer
4. "Project Settings" -> "Graphics" -> "Scriptable Render Pipeline Settings" -> "LightweightAsset"
5. Enter Play mode
6. Notice that in the Scene view there is a green cube and a blue triangle and in the Game view there is nothing rendered
Expected Result: "GL.LINES" and "Debug.DrawLine()" render in Game view with "Scriptable Render Pipeline Settings" set to LWRP
Actual Result: "GL.LINES" and "Debug.DrawLine()" don't render in Game view with "Scriptable Render Pipeline Settings" set to LWRP
Reproduced with: 2019.2.0a3, 2019.1.0b2, 2018.3.4f1
Did not reproduce on: 2017.4.19f1
Note:
In 2019.1 and up at Step 6, in the Scene view, the green cube is not visible and the blue triangle is barely visible
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 7.1.1):
Debug.DrawLine work properly in LWRP.
GL.Lines can be used in OnRenderObjectCallback.