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Undo does not set assets dirty when using ISerializationCallbackReceiver
How to reproduce: 1. Open user-submitted project (undo bug.zip) 2. Right-click the Project window and select Create > My Asset 3. Op... Read more
[HDRP][PathTracer] Flashing at first frame blow up the automatic progres...
Repro steps : - Open attached project - Open scene called "Outside" - Check that the accumulation of the pathtracer is okay expo... Read more
Custom Pass makes Scene view flicker when viewing an Instanced Terrain
How to reproduce: 1. Open the attached user project 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Observe the “Terrain“ GameObje... Read more
Editor crashes when importing large OBJ file
Reproduction steps: 1. Open the user’s attached project 2. Import extracted “Final.obj” OBJ file from attached zip file 3. Wait for ... Read more
[URP] allow dynamic resolution on camera breaks rendering in game view
steps 1. open urp template 2. open sample scene 3. check game view - rendering works correctly 4. edit > project settings > qual... Read more
[Win11] Editor crashes on GfxDeviceD3D12Base::UpdateComputeConstantBuffe...
How to reproduce: 1. Open the attached project "Int64BufferAtomics.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode Reproducible... Read more
PackageManager does not filter custom preview packages
How to reproduce: 1. Open project "CustomPackagesPreview.zip" 2. Open Package Manager, press on the Settings icon, and open Advanced... Read more
Sample count Editor field scrubbing is heavy and inconsistent
1. Open any project 2. Go to the Lighting Window 3. Try to scrub the sample values 4. Observe that values are not consistently scrub... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps: 1. Open "RuleTileTest" project 2. Open the "SampleScene" scene 3. Go to File -> Build and Run 4. Press on the "... Read more
Unity Editor crashes on ScriptableBatchRenderer::ApplyShaderPass after ...
How to reproduce: # Open the user attached “shaderlodbug2.zip” # In the Assets > Shaders folder edit the N1, N2, U1, U2 shaders ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map