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0
votes
By Design

Depth Buffer Offset value is converted to integer in calculations

Shader System

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Aug 20, 2020

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Version/s: 2018.4, 2019.4, 2019.4.7f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "depthbuffer.zip" 2. Open "SampleScene" scene Expected result: Notice that the green cub... Read more

1
votes
Fixed

[Scene Management] Argument exception is thrown When double-clicking on ...

Scene Management

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Oct 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2020.2.0b6

Double Clicking on the DontDestroyOnLoad scene while the Editor is in Play mode causes ArgumentNullException to appear in the consol... Read more

0
votes
Fixed

Importing FBX files fails with paths longer than 260 characters

Asset - Importers

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Oct 07, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.4f1, 2020.2

Reproduction steps: 1) Open the user-supplied project 2) Navigate to the industrialmanufacturingdecoration00_000 folder 3) Try reimp... Read more

0
votes
Fixed

'Invalid WorldAABB' errors are thrown when using Particle System with 'C...

Visual Effects - Legacy

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Oct 02, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. Enter the Play mode and observe the Console Expected... Read more

0
votes
Postponed

Color from the 'Ambient Color' Color Picker doesn't match the actual Amb...

Shadows/Lights

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Sep 28, 2020

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Version/s: 2018.4, 2019.3.0f6, 2021.1

How to reproduce 1. Open the attached 'case_1280918.zip' project 2. From the 'Scenes' folder open 'SampleScene' 3. Open the Lighting... Read more

0
votes
Third Party Issue

[iOS][Metal][Airplay] Airplay display starts stuttering when an App is d...

Metal

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Feb 05, 2021

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Version/s: 2018.4, 2019.4, 2020.2.3f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "Flickering_unity_project 2020.2.3" and load "SampleScene" 2. Connect the iOS devic... Read more

0
votes
Fixed

The cleared Lightmap gets restored after reopening the Scene that has be...

Progressive Lightmapper

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Nov 12, 2020

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Version/s: 2018.4, 2020.2.0b10, 2021.1

How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' (Scenes > SampleScene) 3. Select File > Save As and save... Read more

0
votes
Fixed

Cursor.LockState locking out of the screen when using two monitors with ...

Input

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Oct 03, 2020

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Version/s: 2018.4, 2019.4.9f1, 2021.1

How to reproduce: 1. Set one of your monitor's scale to the highest scale (170% or 200%) in Windows Display settings 2. Open the use... Read more

0
votes
Won't Fix

[Android] [WebGL] "Constant Pixel Size" Canvas UI Scale Mode has no eff...

WebGL

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Jul 12, 2020

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Version/s: 2018.4, 2020.1.0b15, 2021.1

Reproduction steps: 1. Download and open the user-submitted project "UnityWebGLGyroscope2.zip" 2. Build for WebGL 3. Create a server... Read more

0
votes
By Design

[WebGL] Two button clicks are required switching to the Fullscreen mode ...

WebGL

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Oct 08, 2020

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Version/s: 2018.4, 2018.4.27f1, 2021.1

How to reproduce: 1. Open the attached project's "case_1283688-Project.zip" Scene labeled "SampleScene" 2. Build the project for Web... Read more

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