Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2018.4.27f1
2021.1
Issue ID
1283688
Regression
No
[WebGL] Two button clicks are required switching to the Fullscreen mode when changing Screen.fullScreen value
How to reproduce:
1. Open the attached project's "case_1283688-Project.zip" Scene labeled "SampleScene"
2. Build the project for WebGL
3. Host the built WebGL Player
4. Open it in a browser
5. In the WebGL Player, press the "Toggle" button
Expected result: Browser goes to fullscreen
Actual result: Two button clicks are required switching to the fullscreen mode when changing Screen.fullScreen value
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.9f1, 2020.2.0b7, 2021.1.0a1
Note: Going back to Windowed mode requires only one click
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when importing SVG files
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- [Tile Palette] Texture drag area label "Drag Tile, Sprite or Texture (Sprite type) asset/s here." disappears when the asset save pop-up is closed/canceled
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note:
Due to a technical limitation of the web API, Unity C# API cannot resolve this. Instead use JavaScript API "unityInstance.SetFullscreen(1);" to avoid the issue.