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[iOS] UIToolkit Border Renders Incorrectly
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Build and deploy the project to iOS 3. Observe ... Read more
[Post Processing] Chromatic Aberration and Grain have empty checkboxes w...
Reproduction steps: 1. Create a new project 2. Import Post Processing package via Package Manager 3. Add Post-process Volume compone... Read more
[WebGL ]WebGL builds fail if external debug symbols option is used.
Steps to reproduce: 1. Open default project in Editor 2. Switch platform to "WebGL". 3. Open "Build Settings" and disable "Developme... Read more
Negative Discrete Int deletes key
When animatitng an Integer using [DiscreteEvaluation], positive numbers are keyed as expected, but negative values are not keyed a... Read more
[Linux][CentOS7] Install with Unity Hub button does not work
How to reproduce: 1. Create new project 2. Open Build settings 3. Try installing other modules via Install with Unity Hub button Ex... Read more
Variable values are not assigned when a Monobehaviour script has a const...
Reproduction steps: 1. Open the attached project "Case_1383018" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Conso... Read more
Input field text is being written on top of the same line text when havi...
How to reproduce: 1. Open the project "BugRepro.zip" 2. Enter the Play Mode 3. Press the "Fill text with /r/n endings" button 4. Pla... Read more
[IL2CPP] Built project crashes with Debug Assertion Failed error in the ...
How to reproduce: 1. Open user's attached "BugRepro" project 2. Open the "SampleScene" Scene 3. Select "File -> Build and Run" Expe... Read more
UWP project build time scales badly with file count in the output build
Reported here: https://forum.unity.com/threads/uwp-build-is-getting-perpetually-stuck-on-gathering-build-data-or-importing-assets.10... Read more
The navigation system returns an incorrect path when links are involved
How to reproduce: 1. Open project "Test.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. In the Hierarchy window sele... Read more
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