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Setting Particle Emission Intensity to infinity makes the whole Scene Vi...
Reproduction steps:1. Open the User's attached "2021.2-HDRP.zip" project2. In the Hierarchy select the Cloner GameObject3. In its In... Read more
Importing package causes import loop when its path is child of another i...
Reproduction steps:1. Open the attached project "ImportPackageLoop.zip"2. Open Window > Package Manager3. Click the plus and "Add... Read more
Quaternion ToAngleAxis does not deal with singularity at (0, 0, 0, -1)
Reproduction steps:1. Open the attached "ToAxisAngleTest.zip" project2. Enter Play Mode Expected result: Console logs "(1.0, 0.0, 0.... Read more
[WebGL] Fullscreen mode does not expand the Player's window fully and ha...
How to reproduce:1. Open the attached project2. Make a WebGL build3. Host the built WebGL Player locally4. Open the WebGL Player on ... Read more
AppDomain.UnhandledException and AppDomain.FirstChanceException Are Not ...
How to reproduce:1. Open the attached "Unity_ExceptionHandling_Error.zip" project2. Open the "SampleScene" Scene3. Enter the PlayMod... Read more
Custom asset changes are not applied when modifying the asset in Play Mode
Reproduction steps:1. Open the attached project "UpdateIssue.zip"2. Open the "Scenes > SampleScene" Scene3. Enter Play Mode4. Cli... Read more
An error is thrown when the Scene has UI Mask and the Player is run head...
How to reproduce:1. Open the user's attached "Batchmode_Canvases" project2. Open the Build Settings (File->Build Settings...)3. M... Read more
Particle System Emission Burst Min/Max Count values are not visible when...
How to reproduce:1. Open the attached "1347798_Project"2. Open the Scene "SampleScene"3. In the Hierarchy select the "Particle Syste... Read more
Versioned Linux libraries are ignored by the Editor when they are imported
Reproduction steps:1. Download the attached file (Plugins.7z) and extract its contents2. Open a new or an existing project3. Import ... Read more
Overlap is detected in LayerMask.GetMask when Collision is turned of bet...
How to reproduce:1. Open the attached project "LayerMask.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Press W Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS