Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2019.4
2020.3
2021.2
2021.2.6f1
2022.1
2022.2
Issue ID
1393523
Regression
No
Incorrect tooltip displayed for the Edit Polyline button of Polygon Collider 2D and Edge Collider 2D components
Steps to reproduce:
1. Create a new 3D Project
2. Right-click in the Hierarchy window and select "Create Empty"
3. In the Inspector window of the created GameObject click "Add Component" and select Edge Collider 2D
4. Hover mouse over the Edit Polyline button under the "Edit Collider" property
Expected result: tooltip informs about existing Ctrl key shortcut functionality for the Edge Collider 2D
Actual result: tooltip informs about non-existing Shift and Alt key shortcut functionality for the Edge Collider 2D
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2022.1):
Fix for this issue available on Unity 2022.2.0a15 and above