Search Issue Tracker
Duplicate
Votes
5
Found in
2019.4
2020.3
2021.1
2021.1.15f1
2021.2
2022.1
Issue ID
1361295
Regression
No
Skybox Environment Lighting is not visible after loading Scene using SceneManager
Reproduction steps:
1. Open the attached 'Skybox.zip' project
2. Open the 'Main' Scene
3. Enter Play Mode and observe the cube's color
4. Exit Play Mode and open the 'Start' Scene
5. Enter Play Mode and observe the cube's color
Expected result: cube color is dictated by environment lighting
Actual result: cube color is black regardless of lighting settings
Reproducible with: 2019.4.30f1, 2020.3.17f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a6
Comments (1)
-
NicoMim
Sep 03, 2021 10:16
LightProbes.TetrahedralizeAsync() seams to solve the issue in my case. I call it the frame just after the end of loadings and it's ok. I hope it can help ;)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
This is a duplicate of issue #1331427