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UIElementsScrollView.ScrollTo() scrolls to the top of the ScrollView whe...
How to reproduce: 1. Open the attached project "1178213.zip" 2. Open the sample editor window (Window -> UIElements -> Sample Window... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce: 1. Open the attached project ("AssetBundleInstancingBug.zip") 2. Open the repro scene ("InitialScene") 3. Enter Pl... Read more
[VR] Shader is broken after entering Play mode
How to reproduce: 1. Open attached project ("outline_shader_bug_repro.zip") 2. Open Repro scene 3. Enter Play mode in VR 4. Open Gam... Read more
[Animation Stream] binding AnimationStream handles on a nested "Humanoid...
This issue now only occurs with Humanoid characters. Same issue on generic hierarchy was addressed with bug#1183581 As soon as you ... Read more
Unity crashes without a stack trace when CreateInspectorGUI() an Inspect...
How to reproduce: 1. Open the attached project ("UIElementsCrash") 2. Open "SampleScene" 3. In the Hierarchy, select "MyObject" Rep... Read more
Particle System Start Delay gets reset in child systems when pausing and...
How to reproduce: 1. Open user-submitted project (ParticleIssue) 2. Open the SampleScene 3. Select the 'G_Reveal' GameObject and zoo... Read more
Editor freezes when trying to input Asian locales' characters using Wind...
How to reproduce: 1. Add an Asian language locale to your Operating System 2. Right-click on Windows taskbar and select 'Show touch ... Read more
[OSX] Switching to windowed via scripting API fails when "Allow Fullscre...
When "Allow Fullscreen Switch" is NOT checked, if script API is used to change the Player from fullscreen to windowed mode, the Play... Read more
[Android] App crashes when downloading AssetBundles with UnityWebRequest...
Reproduction steps: 1. Open "1175598" project 2. Build & Run for Android 3. Press "Start" and Wait Actual Result: Crash Reproduced... Read more
[Mac] [IL2CPP] Build fails because of uncaught System.TypeInitialization...
How to reproduce: 1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip") 2. Make Mac (IL2CPP) build 3. Inspect the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion