Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2018.4.5f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1178403
Regression
No
Particle System Start Delay gets reset in child systems when pausing and then unpausing the particle effect
How to reproduce:
1. Open user-submitted project (ParticleIssue)
2. Open the SampleScene
3. Select the 'G_Reveal' GameObject and zoom in on it
4. Play it once - note the explosion effect that happens on the 3-second mark
5. Restart the Particle System and pause it before the 3-second mark
6. Unpause it and wait for the explosion effect
Expected result: explosion effect occurs on the 3-second mark
Actual result: explosion effect start delay is reset and occurs 3 seconds after the particle system is unpaused
Reproducible with: 2017.4.32f1, 2018.4.7f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Add comment