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8
votes
Fixed

[LWRP] [Android] Lighweight scene is noticeably darker when building app...

Android

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Apr 18, 2019

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Version/s: 2019.1.0f1

To reproduce:1. Open attached project "test2.zip" (or any project with LWRP set up)2. Make sure GLES3 is selected as main graphics A... Read more

9
votes
Fixed

"Multiple Input Managers are Loaded of type" errors when building a proj...

Asset - Database

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Apr 18, 2019

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Version/s: 2019.3.0a1

If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more

0
votes
Fixed

[UWP] [IL2CPP] UnityEngine.WSA.Application.windowActivated is removed by...

Universal Windows Platform

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Apr 17, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1146982_repro.zip2. Build project for UWP3. Build Visual Studios solution Expected results: UnityEngi... Read more

0
votes
Fixed

SystemInfo.deviceUniqueIdentifier returns different results in 2019.1

Windows

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Apr 17, 2019

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Version/s: 2018.1.0f1, 2019.1

So far we know it affects Windows Editor and Windows Standalone. To repro, check what that function returns in 2018.3 and 2019.1, an... Read more

28
votes
Fixed

Re-enabling game object with "Toggle group" loses information about prev...

uGUI

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Apr 17, 2019

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Version/s: 2019.1.0a5, 2019.1.0f2

Steps to reproduce:1. Open attached project "Test.zip"2. Go into play mode3. There are 3 toggles at the top, select a red one (row o... Read more

1
votes
Fixed

SkinnedMeshRenderer not rendering correctly in 2019.1 after altering mes...

Graphics - General

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Apr 17, 2019

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Version/s: 2019.1.0a2, 2019.1.0f2, 2019.2.0a1

Steps to reproduce:1. Open original project inside "Unity SkinnedMeshRenderer Issue - SmashRiot20190417.zip" in 2019.12. Open Sample... Read more

0
votes
Fixed

[Scripting] IEnumerator is automatically called when named Main()

Scripting

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Apr 17, 2019

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Version/s: 2019.1.0f2

Reproduction steps:1. Open the attached project inside of "Corutinas.zip"2. Open and Play "SampleScene" Expected result: IEnumerator... Read more

0
votes
Fixed

[Blocks] Position (Circle) does not take the Center Z value into account

Package: Visual Effect Graph

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Apr 17, 2019

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Version/s: 4.3.0

Repro steps:1. Add a Set Position (Circle) block in initialize2. Expand Arc Circle - Circle - Center3. Modify the X or Y value and o... Read more

0
votes
Fixed

[UIElements] Spawn node connected to initialize disconnects when also dr...

Package: Visual Effect Graph

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Apr 17, 2019

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Version/s: 6.4.0

Repro steps:1. Connect a Spawn node to Initialize2. Drag to connect the Spawn node also to another Spawn node3. Observe how the init... Read more

1
votes
Fixed

Imported .blend files are rotated and materials are transparent when usi...

Asset - Importers

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Apr 17, 2019

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Version/s: 2018.3, 2019.1, 2019.1.0f2, 2019.2

How to reproduce:1. Open the attached 'Blender 2.8 Import errors.zip' project2. Go to Assets- > 'Imported in Blender 2.8 with Uni... Read more

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