Search Issue Tracker
Fixed in 6.8.0 (though it's a C++ fix)
Votes
0
Found in [Package]
6.4.0
Issue ID
1146829
Regression
No
[UIElements] Spawn node connected to initialize disconnects when also dragged to connect to another spawn node
Repro steps:
1. Connect a Spawn node to Initialize
2. Drag to connect the Spawn node also to another Spawn node
3. Observe how the initliaze noodle gets disconnected
Expected outcome:
The Spawn-Initialize noodle to be preserved when connecting the original Spawn node to the new Spawn
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment