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"ArgumentNullException: Value cannot be null" when clicking a button tha...
Reproduction steps:1. Open the attached "1362731.zip" project2. Open the "SampleScene" Scene3. Select the "OnSceneGUITest" GameObjec... Read more
[Mobile] [Input System] InputSystem.EnableDevice is null when using Atti...
How to reproduce:1. Open the attached project "1362730.zip"2. In the Build Settings switch to the Android platform3. In the Build Se... Read more
PNG import fails when file is still being written to
If Unity starts to import a PNG file while it's still being written to then the import will fail.We should check if there's anything... Read more
[Metal][HDRP] Error creating pipeline state (Hidden/HDRP/CopyDepthBuffer...
When launching the HDRP graphic test on Metal, very often an error happen. Unhandled log message: '[Error] Metal: Error creating pip... Read more
When “Baked Lightmap” is selected in Draw mode menu (Scene view) the Lig...
How to reproduce:1. Open SampleScene from the “Lightmap ExposureTest.zip” project2. In the Scene view control bar set Draw Mode as “... Read more
[Mobile] Unity China version projects crash when Unity Analytics is disa...
Mobile build crashes in projects created with Unity China versions when Unity Analytics is disabled and IL2CPP Strip Engine Code mod... Read more
"Opening file" error appears when stoping recording if Path is "Assets F...
How to reproduce:1. Open the attached project "OneDiagonal2.zip"2. Open the Recorder (Window>General>Recorder>Recorder Wind... Read more
Crash when quickly duplicating prefab with Behaviour Brick attached and ...
How to reproduce:1. Open user attached project "MyFirstGame.zip"2. Go into Assets -> LEGO -> Scenes3. Open the "Microgame - Ca... Read more
Crash when entering the Play mode
How to reproduce:1. Open the attached project "Eight-Prototyping.zip"2. Open the "BattlePrototype" Scene3. Press the Play button Exp... Read more
Crash on __pthread_kill when deserializing a different type field with t...
Reproduction steps:1. Open the user's attached project2. Enter play mode, then exit play mode3. Comment-out line 6 in Data.cs4. Unco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open