Search Issue Tracker
Fixed in 2020.3.X
Votes
0
Found in
2020.3
2020.3.17f1
Issue ID
1362660
Regression
Yes
Crash when quickly duplicating prefab with Behaviour Brick attached and undoing duplicate in LEGO Microgame
How to reproduce:
1. Open user attached project "MyFirstGame.zip"
2. Go into Assets -> LEGO -> Scenes
3. Open the "Microgame - Cannonball Bingo" scene
4. Go into Assets -> LEGO -> Prefabs -> Lego Behaviour Bricks
5. Drag and drop the green "Counter" brick into the scene
6. Drag the yellow "Touch Trigger" brick and connect it on top of the green "Counter" brick
7. Select the two connected bricks and duplicate them with "CTRL + D " ~ 10-15 times
8. Quickly press "CTRL + Z" to undo
Expected result: No crash, no freeze
Actual result: Freeze then crash
Reproducible with: 2020.3.18f1,
Not reproducible: 2019.4.30f1
Couldn't test: 2021.1, 2021.2, 2022.1 (Lego microgame template not available)
Notes:
* If the crash is not reproducing, repeat only step 7 and 8 but faster
* Before the crash, Unity freezes for a few seconds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 2020.3):
Fixed in: LEGO® Microgame v2.4.2