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[Animation] NullReferenceException occurs on deleting Animation Override...
NullReferenceException occurs on deleting Animation Override Controller Steps to Repro:1. Create a new Project2. Create a new Animat... Read more
[WebGL] Both WebGL templates in Editor do not refresh and display a blan...
Both WebGL templates in Editor, default and minimal do not refresh and display a blank icon after completing the build process. Temp... Read more
[Windows] Help window buttons break after changing the Version Control m...
How to reproduce:1. Create a new project2. Go to "Edit" -> "Project Settings" -> "Editor" and under "Version control" change t... Read more
[VCS] "Invalid AssetDatabase path" warnings for IsOpenForEdit with built...
How to reproduce:1. Create a new project2. Change its version control mode to use Perforce (No input is needed, simply changing the ... Read more
Unity editor crashes on TransformVerticesStridedREF when entering play m...
How to reproduce:1. Open user's attached project2. Open and play "SampleScene" scene - observe the crash Reproducible with: 2018.4.1... Read more
Rect selecting in the Scene view always pick objects loaded from Asset B...
How to reproduce:1. Open the attached project2. Go to Menu bar-> Tools-> Load From Asset Bundle3. Rect select somewhere in the... Read more
Application.targetFrameRate is not ignored within the Editor and affects...
How to reproduce:1. Open the attached "case_1158168" project2. Open and Play "SampleScene" Scene3. Select "Main Camera" GameObject4.... Read more
High CPU and GPU load when a material with certain shaders is displayed ...
Reproduction steps:1. Open the attached project named "Case_1158089"2. Select the "Material_V1" and observe the CPU chart in the Pro... Read more
Targets are null in custom editors during OnDisable when deleting an ass...
How to reproduce: - Select or create a new Asset of type NewScriptableObject in the project.- Delete the asset from the project brow... Read more
[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce:1. Open the user's project2. Build the project3. Run the built executable with Oculus Rift Expected result: Unity t... Read more
All about bugs
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