Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2019.1.4f1
2020.1
Issue ID
1158168
Regression
No
Application.targetFrameRate is not ignored within the Editor and affects all of its windows
How to reproduce:
1. Open the attached "case_1158168" project
2. Open and Play "SampleScene" Scene
3. Select "Main Camera" GameObject
4. In Inspector Window Change Frames in "Frame Rate Setter (Script)" to value 1
Expected result: Application.targetFrameRate setting is ignored within the Editor
Actual result: Application.targetFrameRate affects the Editor and all its windows
Reproducible with: 2017.4.27f1, 2018.4.1f1, 2019.3.3f1, 2020.1.0a25, 2020.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Resolution Note (fix version 2020.2):
Fixed in: 2021.2.0a2