Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a1
2018.4.0f1
2019.1.0a11
Issue ID
1158188
Regression
No
[VCS] "Invalid AssetDatabase path" warnings for IsOpenForEdit with builtin package/extension paths (note 2018.3 different issue)
How to reproduce:
1. Create a new project
2. Change its version control mode to use Perforce (No input is needed, simply changing the mode is enough)
3. In the Hierarchy Window create a new Canvas object
4. In its Inspector Window, right-click the "Graphic Raycaster" component and click "Edit Script"
5. Observe the console window
Expected result: nothing is selected and no errors are thrown
Actual result: the Editor selects an internal UnityEngineUI.dll file and continuously throws nullreference exceptions while it is selected
Reproduced in: 2019.1.0a11, 2018.4.1f1, 2018.3.14f1
Not reproducible in: 2019.3.0a4, 2019.2.0b4, 2019.1.5f1, 2019.1.0a12, 2018.2.21f1, 2017.4.28f1 (On these versions the UnityEngineUI.dll doesn't get selected when trying to edit the component and thus no errors are thrown)
Note: This reproduces with any editor component that is marked as "script"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Add comment