Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.3.0a1
2018.4.0f1
2019.1.0a11
Issue ID
1158188
Regression
No
[VCS] "Invalid AssetDatabase path" warnings for IsOpenForEdit with builtin package/extension paths (note 2018.3 different issue)
How to reproduce:
1. Create a new project
2. Change its version control mode to use Perforce (No input is needed, simply changing the mode is enough)
3. In the Hierarchy Window create a new Canvas object
4. In its Inspector Window, right-click the "Graphic Raycaster" component and click "Edit Script"
5. Observe the console window
Expected result: nothing is selected and no errors are thrown
Actual result: the Editor selects an internal UnityEngineUI.dll file and continuously throws nullreference exceptions while it is selected
Reproduced in: 2019.1.0a11, 2018.4.1f1, 2018.3.14f1
Not reproducible in: 2019.3.0a4, 2019.2.0b4, 2019.1.5f1, 2019.1.0a12, 2018.2.21f1, 2017.4.28f1 (On these versions the UnityEngineUI.dll doesn't get selected when trying to edit the component and thus no errors are thrown)
Note: This reproduces with any editor component that is marked as "script"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Right-Clicking while dragging a node throws a NullReferenceException and freezes the Graph View
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
Add comment