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Crash when accessing a Mesh via a Mesh Filter in a Coroutine after loadi...
Steps:1. Download QA attached project (case_1158763_201910a9.zip)2. Delete Library folder3. Open project4. Delete everything in Stre... Read more
Export Asset from the ProBuilder Menu deletes UV2
How to reproduce:1. Open the attached "ProbuilderExportBug.zip" project2. Select the Cube in the Hierarchy3. Open Tools > ProBuil... Read more
OnTransformParentChanged is called twice when deleting the gameobject in...
How to reproduce:1. Open the attached project ("OnTransformParentChanged.zip")2. Open the repro scene ("SampleScene")3. Enter the pl... Read more
TextArea is missing a scrollbar and do not use maxLines and minLines pro...
How to reproduce:1. Open the attached '1158735_test' project2. Open 'SampleScene' scene3. Select 'TextAreaTest' Game Object in the H... Read more
Mesh::RecalculateSubmeshBoundsInternal crashes when writing "<material=1...
To reproduce: 1. Open Unity and create a New Project2. In Hierarchy create an empty GameObject3. Add to it "Text Mesh" component4. I... Read more
Timeline "a" (autofit) hotkey does not autofit all when Marker is present
Using "f" to frame selection and "a" to autofit/frame all clip(s) in Timeline works as expected, unless there is a Marker. When ther... Read more
[HDRP] Baking reflection probes does not update reflections after enabli...
1) Open HDRP template2) Make full reflective material and add it to the floor3) Bake reflection probe (wall visible in the reflectio... Read more
[Asset Importer] Properties under Sprite Import Settings are missaligned
Properties under Sprite Import Settings are misaligned in Inspector view. Steps to repro:1. Create a new project2. Project Window &g... Read more
Building Asset Bundles using Scriptable Build Pipeline can crash with Ou...
ContentBuildInterface APIs do not release memory under high memory usage conditions potentially leading to an out of memory crash. Read more
Build errors when trying to build a project with high Managed Stripping ...
How to reproduce:1. Open the user's originally attached project2. Build for Windows Standalone (include SampleScene)-- Observe the b... Read more
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