Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2018.4.0f1
Issue ID
1158732
Regression
Yes
Mesh::RecalculateSubmeshBoundsInternal crashes when writing "<material=1></material>" In the Text field of Text Mesh component
To reproduce:
1. Open Unity and create a New Project
2. In Hierarchy create an empty GameObject
3. Add to it "Text Mesh" component
4. In the Text field of "Text Mesh" component, write <material=1></material> (Word by Word, no Copy-Paste)
Expected results: Unity Editor still works as Expected
Actual results: Unity Editor crashes
Notes:
- This issue appears both on Windows and macOS
- Stacktrace is shared in Comments section
Reproduced on Unity 2018.3.0a1, 2018.3.14f1, 2018.4.1f1, 2019.1.5f1, 2019.2.0b5 and 2019.3.0a5
Not reproduced on Unity 2018.3.21f1
Regression on Unity 2018.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PropertyDrawer is unresponsive when ReorderableList() and DoList() is used
- Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
Belt27
Aug 15, 2019 11:26
http://tokfans.bloggersdelight.dk/
Salman86
Jul 22, 2019 05:09
Thanks for sharing wwonderful article It's relaxing and a great joy that, I love this game well done to the https://scrabblewordfinder.me creators of this game and you for allowing me to play.