Search Issue Tracker

7
votes
Won't Fix

[Post Processing] [OpenXR] Right eye contains artifacts when TAA anti-al...

Package: Post Processing

-

Apr 26, 2022

-

Version/s: 3.2.2

Reproduction steps:1. Open the attached project ("OpenXRRepro2.zip")2. Open the "WorldInteractionDemo" Scene3. In the "Main Camera" ... Read more

1
votes
Won't Fix

[XR SDK][OpenXR][Post-Processing] Ambient Occlusion effect is rendered a...

Package: PostProcessing

-

Apr 26, 2022

-

Version/s: 3.2.2

Reproduction steps:1. Open the attached project ("1313190Repro.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected resul... Read more

7
votes
Fixed

Horizontal line artifacts when using Ambient Occlusion with Multi Scale ...

Package: Post Processing

-

Apr 26, 2022

-

Version/s: 3.2.2

Reproduction steps:1. Open the attached project ("1375337_22.1.zip")2. Open SampleScene3. Observe Scene and Game view Expected resul... Read more

0
votes
Fixed

[Linux] UIToolkit PointerMoveEvent is called twice and returns two diffe...

-

May 27, 2022

-

Version/s: 2022.2.0a16

How to reproduce:1. Open the user attached project (PointerYRepro.zip)2. Open the SampleScene3. Enter Play Mode4. Move the mouse cur... Read more

0
votes
By Design

Merely adding com.unity.rendering.denoising package to an empty project ...

Package: Unity Denoising

-

Jun 10, 2022

-

Version/s: 1.0.0

Repro steps: 1. Create an empty Unity project2. Build it for Windows3. Notice the output size is around 66 MB4. Add com.unity.render... Read more

3
votes
Fixed

[DX12] Reflection probes are distorted on Xbox when running as UWP

-

Jun 11, 2022

-

Version/s: 6000.0.47f1, 6000.1.0b15, 6000.2.0a9

Repro steps: 1. Open attached project;2. Switch build target to UWP;3. Make sure graphics API is configured for DirectX 12;4. Build ... Read more

0
votes
Fixed

[Android] [Vulkan] Player crashes during shader warmup when using Vulkan...

-

Jun 06, 2022

-

Version/s: 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the project "1423507.zip"2. Change to Android platform3. Build Addressable bundles. From the "Addressables ... Read more

0
votes
Fixed

Color of baked Lightmaps is incorrect when a Material with Emission is p...

-

Jun 01, 2022

-

Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.4f1, 2022.2.0a16, 2023.1.0a1

How to reproduce:1. Open the user-submitted project2. Open the scene "Scene" (Assets/Scene.unity)3. In the Project window, select th... Read more

3
votes
Fixed

[iOS] Metal Shader error is thrown when loading prefab on iOS device

-

May 27, 2022

-

Version/s: 2020.3.35f1, 2023.1.0a13

Reproduction steps:1. Download the attached project "ios.zip"2. Open a terminal window and run the following command:"<Unity-path... Read more

0
votes
Fixed

[Backport] [MacOS] Crash on __pthread_kill when Render Texture has no De...

-

Jun 13, 2022

-

Version/s: 2019.4.39f1, 2020.3.35f1, 2021.2.19f1

Reproduction steps:1. Open the attached “RenderTextureCrash.zip” project2. Change New Render Texture’s Dimension to 3D Expected resu... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.