Search Issue Tracker
[Player Settings] [Common] [Rendering] - Sprite Batching Threshold shoul...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [Common] [Rendering] - Graphics Jobs should be changed...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize Play... Read more
[Player Settings] [Common] [Configuration] - Scripting Backend - Non act...
Steps to reproduce: 1. Open File > Build Profiles 2. Create two build profiles and player settings to them (press Customize Playe... Read more
Active profile not found in build window data source when creating new p...
Steps to reproduce: 1. Make sure game core player and standalone built 2. Create new project 3. Open File > Build Profile Actual ... Read more
[Player Settings] [Common] [Configuration] - Incremental GC/Active Input...
Steps to reproduce: 1. Open File > Build Profiles 2. Create a build profile and add player settings to them (press Customize Play... Read more
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect ch...
How to reproduce:1. Open the “RenderPipelineBrokenAfterChange“ project2. Open the “SampleScene”3. Change the “Scriptable Render Pipe... Read more
[Android] FPS does not match the targeted FPS when it is set with Applic...
Reproduction steps:1. Open the attached “BugReporting” project2. Build and run the Player (File > Build And Run)3. In the Player,... Read more
[Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player ...
Reproduction steps:1. Open the attached “bugrepro” project2. Click File > Build And Run Expected results: Player is run without a... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps:1. Create a new project with any template2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> In... Read more
Crash on memcpy when importing lightmaps after GI bake
Reproduction steps:1. Open the “repro_IN-70450“ project2. Open the “/Assets/Furious/Data/GoblinDungeon/Scenes/GoblinDungeon.unity“ S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent Placement of Search Clear (X) Icon in "Preset Manager"
- Gradient Editor window bottom-right gradient marker color is incorrect
- MaskField tooltips should only display Value when bound
- Reordering Enum Values in VFX Graph Uint Property expands the “Value” field
- Visual Effect Graph sample titles display in non-human-readable format