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Won't Fix

Votes

7

Found in [Package]

3.2.2

Issue ID

PPB-2

Regression

No

[Post Processing] [OpenXR] Right eye contains artifacts when TAA anti-aliasing is used with Multi Pass rendering mode

Package: Post Processing

-

Reproduction steps:
1. Open the attached project ("OpenXRRepro2.zip")
2. Open the "WorldInteractionDemo" Scene
3. In the "Main Camera" GameObject go to Post-process layer Component and set Anti-aliasing Mode to Temporal Anti-aliasing (TAA)
4. Enter Play mode

Expected result: Both eyes are rendered without artifacts
Actual result: Right eye contains artifacts (see "csRBFS9WdB.mp4" video)

Reproducible with: OpenXR 1.3.1 (2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3)
Could not test with: 2019.4.36f1 (OpenXR requires 2020.2+)

  1. Resolution Note:

    There are no fixes planned for this Bug

Comments (2)

  1. ebaender

    May 19, 2022 13:57

    This also affecting the SteamVR Plugin / OpenVR, not just OpenXR.

  2. sean_virtualmarine

    Jul 06, 2021 17:14

    Similar issue with FXAA. It produces an 8-bit effect, but only in the headset. WMR and Oculus seemed more effected than Vive.

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