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Won't Fix
Votes
7
Found in [Package]
3.2.2
Issue ID
PPB-2
Regression
No
[Post Processing] [OpenXR] Right eye contains artifacts when TAA anti-aliasing is used with Multi Pass rendering mode
Reproduction steps:
1. Open the attached project ("OpenXRRepro2.zip")
2. Open the "WorldInteractionDemo" Scene
3. In the "Main Camera" GameObject go to Post-process layer Component and set Anti-aliasing Mode to Temporal Anti-aliasing (TAA)
4. Enter Play mode
Expected result: Both eyes are rendered without artifacts
Actual result: Right eye contains artifacts (see "csRBFS9WdB.mp4" video)
Reproducible with: OpenXR 1.3.1 (2020.3.27f1, 2021.2.10f1, 2022.1.0b6, 2022.2.0a3)
Could not test with: 2019.4.36f1 (OpenXR requires 2020.2+)
Comments (2)
-
ebaender
May 19, 2022 13:57
This also affecting the SteamVR Plugin / OpenVR, not just OpenXR.
-
sean_virtualmarine
Jul 06, 2021 17:14
Similar issue with FXAA. It produces an 8-bit effect, but only in the headset. WMR and Oculus seemed more effected than Vive.
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Resolution Note:
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