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Black Game view with Frame Debugger when using CommandBuffer.Blit() over...
Reproduction steps: 1. Open "frame debugger black screen.zip" project2. "Window" -> "Frame Debugger"3. Enable the Frame Debugger4... Read more
Blend Tree animation is not blended correctly
How to reproduce:1. Open the "BlendTreeRepro.zip" project2. Open the "Repro" scene3. Enter Play mode4. Open the ReproCharacter's Ani... Read more
Unity crashes when on coroutine loading new scene and activating cloth g...
Reproduction steps:1. Download project "ClothCrash563.zip" and open in Unity2. Enter Play mode3. Press "Test" button in Game view Ex... Read more
Splitting up the Animation clip in Timeline Editor results into Timeline...
How to reproduce:1. Open the attached "SyncRepro" project and "Repro" scene2. Make sure that Timeline and Animation windows are both... Read more
Unity freezes while applying prefab when the scene has multiple Box Coll...
Reproduction steps:1. Download project "PrefabApplyBug.zip" and open in Unity2. Open scene "Bug"3. Select "Prefab" in Hierarchy4. Cl... Read more
[iOS] German upper case letter sharp S (ß) (Unicode U+1E9E) does not fal...
The German capital sharp S letter was introduced recently as part of Unicode in 2008. When this character appears in a Text componen... Read more
[DirectX] On Camera.Render freezes the editor when Clear flags is set to...
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice a freeze, later a crash in the editor Expected result: ed... Read more
Using Tilemap.ClearAllTiles() some tiles are left behind until Unity rec...
To reproduce: 1. Download attached project "2DAdventureGame.zip" and open in Unity2. Open "Test" scene3. Click "MapGenerator" game o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used