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[Mobile] Video fails to play with Handheld.PlayFullScreenMovie after reo...
To reproduce: 1. Download and open attached "VideoIssue.zip" project.2. Build and run on any android device.3. When application open... Read more
[AvatarBuilder] Freeze/crash on "`anonymous namespace'::MarkBoneUp" whil...
Steps to reproduce:1. Open user attached project2. Open test.unity scene3. Play the scene4. Observe the freeze/crash Expected result... Read more
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function prol... Read more
[WSA] Internal compiler error is thrown when building an UWP app with "C...
Steps to reproduce:1. Open the attached project2. Open the scene.unity scene3. Switch platform to Windows Store4. Build for WSA Univ... Read more
[Unity 5.6] Info.plist file in built project does not contain the LSMini...
To reproduce:1. Create and build empty project2. Open build's 'Info.plist' file Expected: Info.plist file int 5.6 should contain 'LS... Read more
Animation that enables gameObject is broken if gameObject with animator ...
To reproduce:1. Open project, open animator2. Open 'TestScene'3. Play scene4. Select 'Animator' gameObject5. Re-enable gameObject wh... Read more
Backspace deletes the last symbol of HTML tag in the Input Field with Ri...
To reproduce:1. Open attached project;2. Enter "Test" scene;3. Enter Play mode;4. Copy <size=30>我</size><size=30>和... Read more
Clicking on one of two screens will call Screen.SetResolution and collap...
Reproduction steps:1. Download project "MultiDisplayTest.zip" and open in Unity2. Build and Run3. Click anywhere on one of two scree... Read more
[OSX] Screen.currentResolution behavior inconsistant with Windows
Steps to reproduce:1. Open user attached project2. Untick "default is native resolution" in player settings3. Build and run the proj... Read more
Changing the build resolution using OpenGL crashes with Radeon or leaves...
How to reproduce:1. Open the attached project2. Build the project3. Launch the build using -force-glcore argument4. Change the resol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved