Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.6.3f1
Issue ID
977772
Regression
No
Clicking on one of two screens will call Screen.SetResolution and collapse the other screen
Reproduction steps:
1. Download project "MultiDisplayTest.zip" and open in Unity
2. Build and Run
3. Click anywhere on one of two screens
Expected: nothing changes - both screens show the game
Actual: the other screen which was not clicked collapses
Reproduced on: 5.5.6f1; 5.6.5f1; 2017.1.3f1; 2017.2.1p1; 2017.3.0p1; 2018.1.0b1
Note: Two monitors are needed to reproduce the issue.
Fixed in: 2018.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
- Warning “CommandBuffer: built-in render texture type 3 not found while executing (SetRenderTarget depth buffer)“ is present when opening a specific URP project
Add comment