Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.6.3f1
Issue ID
977772
Regression
No
Clicking on one of two screens will call Screen.SetResolution and collapse the other screen
Reproduction steps:
1. Download project "MultiDisplayTest.zip" and open in Unity
2. Build and Run
3. Click anywhere on one of two screens
Expected: nothing changes - both screens show the game
Actual: the other screen which was not clicked collapses
Reproduced on: 5.5.6f1; 5.6.5f1; 2017.1.3f1; 2017.2.1p1; 2017.3.0p1; 2018.1.0b1
Note: Two monitors are needed to reproduce the issue.
Fixed in: 2018.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Memory leaks ~100mb with each HTTP request until Player crashes on IL2CPP ARMv7 builds
- Item selection is offset below when UIToolkit ListView is set to dynamic height mode
- Script recompilation doesn't trigger automatically when switching build targets
- Text gets pushed to the left when typing in a text field
- "The provided object cannot be assigned a managed reference ID because it cannot be serialized on a [SerializeReference] field." thrown in the Console window when using SerializationUtility.SetManagedReferenceIdForObject with an Enum value
Add comment