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[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Buil...
Steps to reproduce:1. Open attached project ("TST VR-small.zip")2. Build and run on iOS device Result: screen on the iOS device is b... Read more
WWW adds "http://localhost" prefix to the URL, if the URL doesn't contai...
To reproduce: 1. Open the project, attached by the tester (wwwPrefix.zip)2. Open "scene" scene3. Enter Play mode4. Observe the conso... Read more
Unity Launcher hangs when Windows user has no access to "C:\Users\<name>...
Reproduction steps: 1. Navigate to "<Drive Letter>:\Users\<Name>\AppData\Roaming\Unity\"2. Right click on "Packages" fol... Read more
WebGL app won't run from 2017.1
To reproduce:1) Open attached project2) Build and run for WebGL Expected: App runs normallyActual: Project errors out and doesn't ru... Read more
Editor quits silently when creating a new project on a specific Windows1...
To reproduce:1. Open any project2. Go to File-> New Project -> Create project Expected: new project will be createdActual: Uni... Read more
Editor crashes during lightmap bake
Steps to reproduce:1. Download attached project.2. Open scene level2_2 (Assets/scenes).3. Bake lights with Ligthmapper set to Progre... Read more
Red line at the edge of a window when stretched
Steps to reproduce : - just open Unity and you will notice 2 small red lines at the right edge of the editor- try to import a packag... Read more
NullReferenceException is thrown when the Dispose() method is inside the...
Steps to reproduce:1. Open the attached project3. Open the GamePlay scene3. Play the scene4. Observe the error in Console Window:Nul... Read more
Particle System does not render when aspect ratio is 4:3 in 5.5
Steps to reproduce:1. Open the attached project3. Open the particle_culling scene3. Play the scene4. Change the aspect ratio between... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size