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Fixed in 2018.1.X

Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X



Found in


Issue ID




[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Builds with OpenGLES2



Steps to reproduce:
1. Open attached project ("TST")
2. Build and run on iOS device

Result: screen on the iOS device is black.

Workaround: tap on options (left up gear) > Switch viewer > Skip (QR code reader). The black screen disappears and works as expected.

Reproduced with: 2017.2.0b3, 2017.1.0f3, 5.6.2p3.
Not reproduced with: 2017.2.0a4
Not reproduced with: 5.5.4p2 (no VR support feature in Build Settings).

Tested with: iPod Touch 6th gen iOS 10.2.1, iPhone 5 iOS 10.1.1.

Comments (25)

  1. 3b214d040b71732ffa868755db6b31ba?d=mm


    May 18, 2018 05:58

    Facing the same issue in unity 2018.1. Still not fixed. This is a nightmare.

  2. 67028880e8e088c6316c4fda2c632fe3?d=mm


    Feb 26, 2018 14:33

    Hi, I have the same issue with the 2017 like PETEREPT2
    I use mixed mode None and cardboard, works fine with Unity 5.6.1p4.
    None working on 2017.3.
    The time looks very long .........
    Thank you

  3. 89839949e11b9f0db962a1a8afac2e09?d=mm


    Feb 21, 2018 08:29

    Seriously, this is a nightmare. What is going on? The only builds for Cardboard I can make is back on Unity 5.6.1p4 ! That works fine. In 2017.1 and 2017.3 no joy - black screen on iOS.

    Am I missing some work-around? How is anyone releasing any Cardboard apps on 2017+ ?

    Is it because I have a mixed mode None+Cardboard app ? All my apps are mixed mode...

  4. Ec58fb8c3429510ac2c1de9397fca4d4?d=mm


    Jan 30, 2018 12:06

    Hi all!
    We are still having this issue, even with latest Unity version 2017.3, anyone else?

  5. 74fce12e68e92d114a20b3dbe8e737f6?d=mm


    Dec 07, 2017 07:07

    I have same problem too in Unity 2017.2.0f3

  6. 0f354c4ea0c6cf6fb81aa0d8ef2c6b88?d=mm


    Dec 06, 2017 07:13

    have the same issue in iPhone 6 and iPhone 8 on Unity Version 2017.2.0p2 and GVR Version 0.9 .1

  7. 9d5393eb2784019a42607ffc80f5c34f?d=mm


    Oct 06, 2017 16:00

    I think there isn't any... We can just sit and wait.

  8. 34dcb63f6c13df5319ddb8bb8f72d97c?d=mm


    Oct 05, 2017 14:46

    Unity 2017.2b11 same , yet not there solution?

  9. 4007a8f81ad11adf0bd75f180d9a134d?d=mm


    Oct 03, 2017 21:51

    I resolved after a long time: in Player Settings (Edit/Project Settings/Player) I disabled "Force hard shadows on Metal*", "Metal Editor Support (Experimental)" and "Graphics Jobs (Experimental)*", I enabled "Prebake Collision Meshes*" and the I added under the voice "Preloaded Assets*" one of the principal GameObject of my scene. Running on my iPhone 6s it works fine!
    I hope this can help.

    Machine: MacBook Air late 2013
    Unity Version: 5.6.2f1
    Runned on: iPhone 6s

  10. 5e5814c280f0ae43eab18703d92d4e2d?d=mm


    Oct 03, 2017 15:40

    Also can confirm that the issue is still present in Unity 2017.2.0f2

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