Search Issue Tracker

Fixed in 2018.1.X

Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X

Votes

9

Found in

2017.2.0b3

Issue ID

931397

Regression

Yes

[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Builds with OpenGLES2

iOS

-

Steps to reproduce:
1. Open attached project ("TST VR-small.zip")
2. Build and run on iOS device

Result: screen on the iOS device is black.

Workaround: tap on options (left up gear) > Switch viewer > Skip (QR code reader). The black screen disappears and works as expected.

Reproduced with: 2017.2.0b3, 2017.1.0f3, 5.6.2p3.
Not reproduced with: 2017.2.0a4
Not reproduced with: 5.5.4p2 (no VR support feature in Build Settings).

Tested with: iPod Touch 6th gen iOS 10.2.1, iPhone 5 iOS 10.1.1.

Comments (25)

  1. harshad

    May 18, 2018 05:58

    Facing the same issue in unity 2018.1. Still not fixed. This is a nightmare.

  2. julien-vrv

    Feb 26, 2018 14:33

    Hi, I have the same issue with the 2017 like PETEREPT2
    I use mixed mode None and cardboard, works fine with Unity 5.6.1p4.
    None working on 2017.3.
    The time looks very long .........
    Thank you
    Julien

  3. peterept2

    Feb 21, 2018 08:29

    Seriously, this is a nightmare. What is going on? The only builds for Cardboard I can make is back on Unity 5.6.1p4 ! That works fine. In 2017.1 and 2017.3 no joy - black screen on iOS.

    Am I missing some work-around? How is anyone releasing any Cardboard apps on 2017+ ?

    Is it because I have a mixed mode None+Cardboard app ? All my apps are mixed mode...

  4. pacepiro

    Jan 30, 2018 12:06

    Hi all!
    We are still having this issue, even with latest Unity version 2017.3, anyone else?

  5. vrcorp

    Dec 07, 2017 07:07

    I have same problem too in Unity 2017.2.0f3

  6. ashunkhs

    Dec 06, 2017 07:13

    have the same issue in iPhone 6 and iPhone 8 on Unity Version 2017.2.0p2 and GVR Version 0.9 .1

  7. namo2

    Oct 06, 2017 16:00

    I think there isn't any... We can just sit and wait.

  8. Fonefen

    Oct 05, 2017 14:46

    Unity 2017.2b11 same , yet not there solution?

  9. marcodoo

    Oct 03, 2017 21:51

    I resolved after a long time: in Player Settings (Edit/Project Settings/Player) I disabled "Force hard shadows on Metal*", "Metal Editor Support (Experimental)" and "Graphics Jobs (Experimental)*", I enabled "Prebake Collision Meshes*" and the I added under the voice "Preloaded Assets*" one of the principal GameObject of my scene. Running on my iPhone 6s it works fine!
    I hope this can help.

    Machine: MacBook Air late 2013
    Unity Version: 5.6.2f1
    Runned on: iPhone 6s

  10. Nexii-Malthus

    Oct 03, 2017 15:40

    Also can confirm that the issue is still present in Unity 2017.2.0f2

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.