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Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
9
Found in
2017.2.0b3
Issue ID
931397
Regression
Yes
[iOS][Cardboard][OpenGLES][Regression] Black Screen on VR Cardboard Builds with OpenGLES2
Steps to reproduce:
1. Open attached project ("TST VR-small.zip")
2. Build and run on iOS device
Result: screen on the iOS device is black.
Workaround: tap on options (left up gear) > Switch viewer > Skip (QR code reader). The black screen disappears and works as expected.
Reproduced with: 2017.2.0b3, 2017.1.0f3, 5.6.2p3.
Not reproduced with: 2017.2.0a4
Not reproduced with: 5.5.4p2 (no VR support feature in Build Settings).
Tested with: iPod Touch 6th gen iOS 10.2.1, iPhone 5 iOS 10.1.1.
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harshad
May 18, 2018 05:58
Facing the same issue in unity 2018.1. Still not fixed. This is a nightmare.
julien-vrv
Feb 26, 2018 14:33
Hi, I have the same issue with the 2017 like PETEREPT2
I use mixed mode None and cardboard, works fine with Unity 5.6.1p4.
None working on 2017.3.
The time looks very long .........
Thank you
Julien
peterept2
Feb 21, 2018 08:29
Seriously, this is a nightmare. What is going on? The only builds for Cardboard I can make is back on Unity 5.6.1p4 ! That works fine. In 2017.1 and 2017.3 no joy - black screen on iOS.
Am I missing some work-around? How is anyone releasing any Cardboard apps on 2017+ ?
Is it because I have a mixed mode None+Cardboard app ? All my apps are mixed mode...
pacepiro
Jan 30, 2018 12:06
Hi all!
We are still having this issue, even with latest Unity version 2017.3, anyone else?
vrcorp
Dec 07, 2017 07:07
I have same problem too in Unity 2017.2.0f3
ashunkhs
Dec 06, 2017 07:13
have the same issue in iPhone 6 and iPhone 8 on Unity Version 2017.2.0p2 and GVR Version 0.9 .1
namo2
Oct 06, 2017 16:00
I think there isn't any... We can just sit and wait.
Fonefen
Oct 05, 2017 14:46
Unity 2017.2b11 same , yet not there solution?
marcodoo
Oct 03, 2017 21:51
I resolved after a long time: in Player Settings (Edit/Project Settings/Player) I disabled "Force hard shadows on Metal*", "Metal Editor Support (Experimental)" and "Graphics Jobs (Experimental)*", I enabled "Prebake Collision Meshes*" and the I added under the voice "Preloaded Assets*" one of the principal GameObject of my scene. Running on my iPhone 6s it works fine!
I hope this can help.
Machine: MacBook Air late 2013
Unity Version: 5.6.2f1
Runned on: iPhone 6s
Nexii-Malthus
Oct 03, 2017 15:40
Also can confirm that the issue is still present in Unity 2017.2.0f2