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Profiler/Memory Profiler cannot be connected to Standalone build when Ru...
How to reproduce:1. Create an empty project2. Select Edit/Project Settings/Player/Resolution and Presentation and disable Run in Bac... Read more
Crash when using Graphics.DrawProceduralIndirectNow()
How to reproduce:1. Open the attached project "FPP.zip"2. Open "MeshScene" Scene3. Enter Play Mode Expected result: Editor doesn't c... Read more
[MacOS][GPU PLM] Baking on macOS produces incorrect lighting in HDRP tem...
Baking HDRP template on High preset Mac GPU results in incorrect lighting. Reproduction steps:1) Open HDRP template on 2021.2.10f12)... Read more
Can't load the scene template when it is in the Packages directory
Reproduction steps:1. Open the user's attached project2. Click on File > New Scene3. Double-click on "My Custom Scene" Expected r... Read more
IL2CPP build fails
How to reproduce:1. Open the attached "BugRepro.zip" project2. Check if scripting backend is set to "IL2CPP", Build player. Expected... Read more
GPU dramatically spikes when selecting a GameObject in the Inspector tha...
How to reproduce:1. Open the user's attached "New Unity testProject.zip" project2. Open the "SampleScene" Scene3. Select the "GameOb... Read more
"Error loading the file" and "Duplicate identifier" errors in the Consol...
How to reproduce:1. Open the attached project "animImport"2. Open the Project window (Window > General > Project) and click on... Read more
[Windows] 'Null texture passed to GUI.DrawTexture' warning on opening Pr...
Reproduction steps:1. Open the attached user's project "New Unity Project (8).zip"2. Upon opening the project right-click in the Pro... Read more
[Behavior change] mono_debug_find_method returns non-null object for not...
Steps to reproduce:1. Download the attached "UIToolkitSamples-master.zip" project2. Open the Trade scene3. Open profiler, activate "... Read more
Crash on StackAllocator::TryDeallocate when importing a Texture with Tex...
Reproduction steps:1. Open the attached project "Texture2DArray.zip"2. In the Project's Build Settings ensure that the Build Target ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Previous model to world matrix is not correctly set for ASW
- More calls are made to GC.Alloc in an HDRP Sample Template when compared to the 2022.3 stream
- Generating Light Probe lighting returns inconsistent results on a specific mesh
- Two Warnings appear for every Soft Delete Operation when Deleting Sub Assets in the Project Browser
- “Item m_LightProbeSystem not found” warning is thrown when pressing the “Open” button multiple times in the Adaptive Probe Volume component warning