Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.13f1
2021.2
2022.1
Issue ID
1349248
Regression
No
GPU dramatically spikes when selecting a GameObject in the Inspector that is referenced in a SerializeField
How to reproduce:
1. Open the user's attached "New Unity testProject.zip" project
2. Open the "SampleScene" Scene
3. Select the "GameObject" GameObject in the Hierarchy window
4. Select the referenced value in the Test Ref property in the Inspector window
Expected result: No GPU spikes occur
Actual result: GPU spikes to 30-50% usage
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a6
Note:
- The issue doesn't reproduce with regular types (int, string)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GenericDropdownMenu does not disappear when a dropdown selection that is shown with PopupWindow.Show() is pressed
- Environment is partially black when re-opening the newly created HDRP project for the second time
- Manual Reference button for Render Graph section in Rendering Debugger opens a missing Manual page
- Water Surface is missing the Wireframe when Scene is switched to Shaded Wireframe mode
- Water surface is not rendered when using Unlit Draw Scene view mode
Resolution Note (2022.1.X):
It looks like the spike is from the Scene View repainting, which is expected.